|
Comparison of Rendering Applications |
|
|
|
|
|
|
|
|
ICAD+SR
(GRX) |
AutoCAD's |
LightWork |
QRender |
| |
| Material creation
options and realisticity |
high |
medium |
low |
low |
| Material library
explorer |
ü |
|
|
|
| User defined material editing interface |
ü |
|
|
|
| Real-time material preview |
ü |
|
|
|
| Texture mapping |
ü |
ü |
|
ü |
| Bump mapping |
ü |
ü |
|
|
| Clip/opacity mapping |
ü |
ü |
|
|
| Volumetric objects (fog, fire etc.) |
ü |
only fog |
|
|
| Selective surface smoothing |
ü |
|
|
|
| Reflection |
ü |
ü |
ü |
|
| Reffraction |
ü |
ü |
ü |
|
| Parametric materials |
ü |
limited |
|
|
| Assigning material
to a specific color |
ü |
ü |
|
|
| Assigning multiple
materials |
ü |
|
|
|
| Distance based light
attenuation |
ü |
ü |
|
ü |
| User-defined light
positioning |
ü |
ü |
|
ü |
| Shadow quality |
very
high |
high |
low
|
n/a |
| Automatic floor |
|
|
ü |
|
| Multiple rendering
outputs at the same time |
ü |
|
|
|
| Continue drawing
while rendering |
ü |
|
|
|
| Selective,
partial or magnified rendering |
ü |
no
magnifi- cation |
|
|
| Hidden-line rendering |
ü |
|
|
ü |
|
Interface ergonomy and usability |
high |
low |
low |
low |
| Real-time motion (OpenGL) |
|
|
|
ü |
|
User-defined mapping |
ü |
ü |
|
|
|
Direct link with image editor |
ü |
|
|
|
|
Mouse clicks necessery to
1- assign material to a
layer
2- define a light
3- render |
9 |
20 |
13 |
20 |